In this article we will tell you who Ivan Loev is, how he relates to the Fallout game. What is "Stopgeym" and what it "eat" with. What role does he play in this organization, what does he do and what interests him.
Ivan Loev
This character is familiar to almost every gamer who is interested in modern games. Ivan was born on August 30, 1989, in the city of Biysk, Altai Territory. He is also known by the nickname Fen. Loev is a reviewer, letsplayer, guitarist, author and retrospective lover, but first things first.
He mainly reviews action, strategy, arcade, adventure and RPG games. Ivan is not indifferent to indie games, he has his own opinion on various gaming projects.
Loev maintains his own YouTube channel, which broadcasts an interesting, and sometimes hilarious let's play.
Ivan picks up the guitar from time to time. He says that he gets distracted in some way during production breaks, when everything gets boring. Claims that his soul is saved over and over again by the guitar.
Photos by Ivan Loev, one of Stopgame's co-authors, can be seen below.
Stopgame is a fairly well-known project not only in narrow gaming circles. He specializes in video game reviews and IT industry news.
The team of creators
Rinat Ospanov is the founder and owner of the project.
Dmitry Kungurov - chief editor.
Vasily Galperov, Denis Karamyshev, Maxim Kulakov, Gleb Meshcheryakov, Ivan Loev - authors and game reviewers.
Maxim Solodilov - translator, voices machinima.
Andrey Makoveev - editor of Stopgame.
Voldemar Sidorov - news author.
Stopgame
Game portal "Stopgame" is dedicated to video games on all kinds of consoles, from personal computers to Nintendo and mobile devices. On it you can find the latest news regarding updates or the release of new games. The portal hosts walkthroughs of both new games and old classics. On the site you can follow online battles (streams). For those who did not have time to watch, records of all broadcasts are stored. The site contains wallpapers and screenshots from your favorite games, as well as tips from regular visitors and seasoned gamers.
What is Ivan Loev doing here? Stopgame included him in the Retrozor team. Every two weeks, indie games and projects from previous years are considered in the rubric.
Of particular interest is Ivan Loev's review of Fallout 4. But first, let's talk a little about the game itself.
Fallout 4
Thisa game in the RPG genre about a post-apocalyptic world in which the main character is trying to survive.
The hero wakes up after a disaster and finds that he is the only survivor of Vault 111, and when he gets to the surface, he is convinced that there is nothing left of the former world.
The gameplay itself includes free movement around the world, the ability to follow the story quest or just wander around interacting with random characters.
Ivan Loev about Fallout 4
A lot of videos and let's plays have been created about one of the series of cult Fallout games. You can see an interesting and comprehensive review of this game at Stopgame. Ivan Loev and his team did an excellent job with this task. Filled with idiosyncratic humor, charisma, interesting facts and practical advice, it's definitely worth your attention.
In terms of ideology and quests, the game is compared at first with Skyrim. Compared to the third part, according to reviewers, the design has been "tightened up". The atmosphere is preserved and looks pleasant, the arrangement of the base is a great pleasure. There are "drawdowns" in the schedule on Sony Playstation, but this does not have a significant impact on the passage of the game.
In the third part of Fallout, gamers were very annoyed by the helplessness of the NPCs. In the same part, you can listen to some interesting stories of raiders. You can take a companion, a robot that can heal, if you establish a good relationship with him.
According to Loev, earlier the skillhacking depended on the "intelligence" parameter, then it was possible to pump this ability to a higher level. Now a separate slot is allocated for the skill, so when pumping the aforementioned parameter, the ability can remain almost at the same level. This greatly distinguishes Fallout 4 from the previous part. The game has the ability to eat and drink if necessary to improve he alth. These features are irrelevant to survival.
Convenience lies in the fact that neither weapons nor armor break, except for energy ones. In this part, everything can be stored at the base in order to create, for example, a fence later. So the reviewers decided.
Armor is like a "personal vehicle" that can be upgraded. Now it's a kind of iron man suit that you can even ride through the air. When you are in armor, the interface changes completely, special indicators appear that allow you to monitor the charge level, strength and serviceability of various parts of the steel machine. Accordingly, batteries are needed for armor, but batteries are not needed when moving quickly, which is strange, according to Ivan Loev.
According to the plot of the game, there are mannequins in locations on every corner, which somewhat annoys gamers. The game features a convenient system of quick access to items, it is also worth paying attention to the way weapons are created.
The karma system that was in the last game was cut out of Fallout 4. Or rather, they simplified it. There are consequences: saving a particular settlement, you get only their approval. Unlike the previous part, inwhere the location of monsters in a particular location is determined by a certain logic, here their position can be random.
Opinion
So, according to Ivan, this is a simple shooter with a lot of scattered inventory, including ammo, with poorly developed characters.
Ivan Loev believes that this product does not deserve the title of "Game of the Year". By the way, one of his favorite games is "Warhammer.